Main Page/Bot Stances
Bot Stance Default Behaviors by Class & Stance
This page explains how each bot class behaves depending on stance. Use this as a quick guide when choosing stances for your group or raid.
Bot Stance Overview
Valid Bot Stances
</thead> <tbody> </tbody>| Stance ID | Namespace | In-Game Name | Behavior Summary |
|---|---|---|---|
| 1 | Stance::Passive |
Passive | Won’t initiate combat; very limited offensive casting/abilities. Good for parking bots or pure support. |
| 2 | Stance::Balanced |
Balanced | Default “all-around” stance; mixes offense, defense, and casting based on class role. |
| 3 | Stance::Efficient |
Efficient | Conserves mana/endurance; prefers lower-cost spells/abilities and safer thresholds. |
| 5 | Stance::Aggressive |
Aggressive | Leans into damage and aggro; less conservative with resources. |
| 6 | Stance::Assist |
Assist | Focuses on assisting the owner’s current target and supporting their actions. |
| 7 | Stance::Burn |
Burn | “Full burn” mode; uses strong nukes, discs and big abilities freely to maximize DPS. |
| 9 | Stance::AEBurn |
AE Burn | Emphasizes area-effect damage when safe; very offensive and situational. |
Other internal values (like Stance::Unknown (0), Reactive (4), Efficient2 (8)) exist in code
but are not used as player-selectable bot stances.
Default Bot Stance by Class
When you first create a bot, it automatically starts in the stance below:
<thead></thead> <tbody> </tbody>
| Class ID | Class Name | Default Stance ID | Default Stance Name |
|---|---|---|---|
| 1 | Warrior | 5 | Aggressive |
| 2 | Cleric | 2 | Balanced |
| 3 | Paladin | 2 | Balanced |
| 4 | Ranger | 2 | Balanced |
| 5 | Shadow Knight | 2 | Balanced |
| 6 | Druid | 2 | Balanced |
| 7 | Monk | 2 | Balanced |
| 8 | Bard | 2 | Balanced |
| 9 | Rogue | 2 | Balanced |
| 10 | Shaman | 2 | Balanced |
| 11 | Necromancer | 2 | Balanced |
| 12 | Wizard | 2 | Balanced |
| 13 | Magician | 2 | Balanced |
| 14 | Enchanter | 2 | Balanced |
| 15 | Beastlord | 2 | Balanced |
| 16 | Berserker | 2 | Balanced |
You can change a bot’s stance at any time with your usual #bot stance commands (or UI equivalent);
the behavior for each class in different stance ranges is summarized below.
Global Bot Behavior
| Setting | What It Means |
|---|---|
| Heals | How often the bot casts single-target or group heals and at what HP thresholds. |
| Nukes & DoTs | Direct damage and damage-over-time spell usage and priority. |
| AE Spells | Area-effect nukes, rains, mezzes, stuns, slows and debuffs. |
| Debuffs & Slows | How aggressively the bot applies debuffs, slows, snare and hate spells. |
| Buffs & HoTs | Out-of-combat buffs, in-combat buffs, regen/HoT spells and resist buffs. |
| Cures | Use of poison/disease/curse/radiant cures and group cures. |
| Crowd Control | Mez, charm, fear, root and stun usage. |
| Pet Usage | How heavily the bot relies on its pet (if it has one) and whether it heals/buffs it. |
| Resource Behavior | How bots conserve mana/endurance, when they sit/med and when they stop casting. |
Stance Ranges (Rule of Thumb):
| Stance Range | Behavior |
|---|---|
| Lower stances (Passive / Efficient) | More conservative / defensive, prioritize survival and efficiency over damage. |
| Balanced / Assist | Mix of offense and defense tuned to the class' main role. |
| Aggressive / Burn / AE Burn | More aggressive, prioritize damage and proactive spell use over conserving mana. |
Warrior (Class 1)
Pure tank. Warriors do not cast spells; their stances mainly affect positioning and aggro style.
| Stance Range | Role Summary | Offense | Defense / Utility |
|---|---|---|---|
| Passive / Efficient | Standard tanking. | Uses melee and basic abilities. Aggro is steady, not extreme. | Focuses on staying in melee range, following at moderate distance, and holding a single target. |
| Balanced / Assist | Proactive tank. | Uses more aggro tools and disciplines to lock mobs faster. | More willing to chase moving targets and maintain front-line position. |
| Aggressive / Burn / AE Burn | Aggressive DPS-tank. | Maximizes damage output while tanking, pushes threat hard. | Less conservative positioning; best used when over-geared or with strong heal support. |
Cleric (Class 2)
Primary healer. Stances change how aggressively the cleric heals, AEs, and uses utility spells.
| Stance Range | Role Summary | Heals | Damage / AE | Cures & Utility |
|---|---|---|---|---|
| Passive / Efficient | Efficient healer. | Uses single-target and group heals at comfortable HP thresholds, conserves mana. | Minimal nukes; AE damage is rare or disabled in lower stances. | Cures when needed, keeps core buffs up, low-risk playstyle. |
| Balanced / Assist | Main healer / support. | Full use of complete heals, fast heals, and group heals; reacts quicker to spikes. | Can use AE nukes and stuns when safe; still healer-first. | Active curing (single & group), resurrection, and full buff coverage. |
| Aggressive / Burn / AE Burn | Battle cleric. | Very responsive heals but less conservative about mana usage. | Much more willing to nuke, AE, and contribute DPS while keeping group alive. | Uses cures aggressively; will often keep every defensive buff and HoT rolling. |
Paladin (Class 3)
Hybrid tank / off-healer. Stances shift between tanking, healing, and light DPS.
| Stance Range | Role Summary | Heals | Damage & Aggro | CC & Utility |
|---|---|---|---|---|
| Passive / Efficient | Defensive tank. | Casts heals on self and group at moderate thresholds; helps backup heal. | Focuses on aggro spells (stuns, hate line) more than raw damage. | Uses roots/stuns to control adds; buffs defensive stats. |
| Balanced / Assist | Balanced tank / healer. | More willing to heal others proactively, including group heals. | Good mix of nukes, stuns, and melee; strong aggro generation. | Roots/snare used to pin down adds; cures used when needed. |
| Aggressive / Burn / AE Burn | Aggressive crusader. | Heals quickly but less concerned with mana efficiency. | Maximizes nukes, stuns, and hate spells to burn mobs and lock threat. | Frequent stuns and roots; great for small-group trash clearing. |
Ranger (Class 4)
Hybrid ranged/melee DPS with light utility. Stances change bow vs melee focus and utility usage.
| Stance Range | Role Summary | Damage Style | Utility |
|---|---|---|---|
| Passive / Efficient | Conservative DPS / support. | Moderate bow and melee use; prioritizes safety and positioning. | Will snare and root as needed, keeps basic buffs up, minimal flashy AEs. |
| Balanced / Assist | Balanced ranged/melee DPS. | Heavy sustained damage with bow and melee procs. | Actively snares, roots, and uses small heals or utility spells. |
| Aggressive / Burn / AE Burn | Max DPS ranger. | Pushes bow/melee damage hard, less conservative with hate. | Snare/utility mostly in support of burning down targets quickly. |
Shadow Knight (Class 5)
Tank with lifetaps, DoTs and strong aggro tools. Stances tune between tanking and DPS.
| Stance Range | Role Summary | Heals & Lifetaps | Damage & Aggro | CC & Utility |
|---|---|---|---|---|
| Passive / Efficient | Survivability-focused tank. | Uses lifetaps mainly for self-sustain at safer HP thresholds. | Maintains strong single-target aggro with some DoTs and taps. | Snare and fear used carefully; limited AE. |
| Balanced / Assist | Balanced tank / DPS. | More frequent lifetaps; better self-healing under pressure. | Heavier DoT/nuke usage, strong hate spells. | Snare, terror, and AE tools used more often to manage packs. |
| Aggressive / Burn / AE Burn | Aggressive reaper. | Spams lifetaps and self-heal tools, spends mana freely. | Maximizes DoTs, nukes and AE damage to burn groups of mobs. | Fear/snare tools used offensively; best in farm content with strong healer support. |
Druid (Class 6)
Healer / caster hybrid. Stances control how much they heal vs nuke and DoT.
| Stance Range | Role Summary | Heals | Damage | Utility |
|---|---|---|---|---|
| Passive / Efficient | Primary healer. | Focus on single-target and group heals; conserves mana. | Light nukes/DoTs only when safe. | Snare, root, and basic animal/plant debuffs. |
| Balanced / Assist | Balanced heals & nukes. | Reliably keeps the group up while dealing damage. | Regular nukes/DoTs on primary targets. | Utility ports, snares, and debuffs see regular usage. |
| Aggressive / Burn / AE Burn | Nuker druid. | Still heals but less conservatively; expects strong backup healing. | Heavy nukes and DoTs, including AE when appropriate. | Uses snare and debuffs offensively to speed kills. |
Monk (Class 7)
Pure melee DPS / light tank. Stances mainly adjust aggression and survivability.
| Stance Range | Role Summary | Damage | Defense / Utility |
|---|---|---|---|
| Passive / Efficient | Safer DPS / off-tank. | Solid sustained DPS with some restraint to avoid over-aggro. | Positions smartly, uses avoidance; good for pull-and-park fights. |
| Balanced / Assist | Balanced DPS. | Pushes damage harder; may steal aggro if tank is weak. | Can off-tank briefly; good for trash clearing. |
| Aggressive / Burn / AE Burn | Maximum DPS. | All-in DPS, little regard for aggro; highest risk, highest reward. | Best when another player or tank-bot can hold threat safely. |
Bard (Class 8)
Song-based support with moderate DPS. Stances decide how much they focus on buffs vs damage.
| Stance Range | Role Summary | Song Focus | Damage | CC & Utility |
|---|---|---|---|---|
| Passive / Efficient | Buff-focused. | Priority on defensive/resist/regen songs. | Low direct damage; mostly passive auras. | Will mez/charm carefully; keeps group safe. |
| Balanced / Assist | Balanced support/DPS. | Mix of defensive and offensive songs. | Uses damage songs and procs more often. | Reliable mezzing, charming when appropriate. |
| Aggressive / Burn / AE Burn | Offensive maestro. | Favors offensive and haste songs heavily. | Strong personal DPS via songs and melee. | CC is still available but secondary to burning down mobs. |
Rogue (Class 9)
Pure melee DPS. Stances adjust how risky their damage output is.
| Stance Range | Role Summary | Damage | Defense / Utility |
|---|---|---|---|
| Passive / Efficient | Safe backstabber. | Strong DPS but with some throttling to avoid ripping aggro. | Stays behind the mob, avoids frontal damage when possible. |
| Balanced / Assist | Balanced DPS. | Backstabs aggressively; may occasionally spike threat. | Minimal utility; relies on others for aggro control. |
| Aggressive / Burn / AE Burn | Glass cannon. | Maximum backstab/sustained DPS, no concern for aggro. | Best used behind a rock-solid tank and strong healers. |
Shaman (Class 10)
Healer / debuffer with strong slows and decent DPS. Stances adjust the mix of these roles.
| Stance Range | Role Summary | Heals | Damage & DoTs | Debuffs, Slows & Cures | Pet Behavior |
|---|---|---|---|---|---|
| Passive / Efficient | Primary healer / buffer. | Focuses on single/group heals and HoTs for party survival. | Light DoT usage, mostly on safer fights. | Prioritizes slowing and curing over damage. | Pet is present but not heavily supported. |
| Balanced / Assist | Balanced shaman. | Strong healing plus regular HoTs. | Uses DoTs consistently for sustained DPS. | Heavy use of slows, debuffs and group cures. | Pet receives heals and buffs when needed. |
| Aggressive / Burn / AE Burn | DoT-heavy caster. | Still heals but expects backup; uses mana aggressively. | Stacks DoTs and may use AE in the right situations. | Slows/debuffs applied quickly, then shifts to damage. | Pet becomes a meaningful part of overall DPS. |
Necromancer (Class 11)
DoT-focused caster with strong pet and utility. Stances adjust safety vs DPS.
| Stance Range | Role Summary | Damage | Heals / Taps | CC & Utility | Pet Behavior |
|---|---|---|---|---|---|
| Passive / Efficient | Conservative necro. | Limited number of DoTs and nukes to conserve mana. | Uses lifetaps mainly as emergency tools. | Limited snare/fear; focuses on staying safe. | Pet does most of the work; minimal pet healing. |
| Balanced / Assist | Balanced necro. | Regular DoT stacks on primary targets. | Uses taps for sustain, not just emergencies. | Snare, fear and utility used situationally. | Pet is active and gets buffs/heals as needed. |
| Aggressive / Burn / AE Burn | Max DoT machine. | Stacks many DoTs; heavy nuking on burns. | Spams taps as another damage/sustain source. | Fear/snare used offensively; risky but fast. | Pet is fully supported for maximum DPS. |
Wizard (Class 12)
Burst DPS caster. Stances govern how hard they nuke and how often they use AE.
| Stance Range | Role Summary | Single-Target Damage | AE Damage | Utility |
|---|---|---|---|---|
| Passive / Efficient | Conservative nuker. | Respects mana; nukes at a controlled pace. | AE rarely used; avoids breaking mezzes or overpulling. | Occasional snares and evac when needed. |
| Balanced / Assist | Standard wizard. | Heavy single-target nukes on main assist target. | Uses AE when multiple mobs are safely controlled. | Snare, root and evac available when appropriate. |
| Aggressive / Burn / AE Burn | Glass cannon. | Maximum burn nukes with little concern for mana economy. | Frequent AE usage; best in farm content or with strong CC. | More likely to drop big AE spells as part of burn phases. |
Magician (Class 13)
Pet-focused nuker. Stances adjust how much they lean on pet vs direct damage.
| Stance Range | Role Summary | Damage | Pet Focus | Utility |
|---|---|---|---|---|
| Passive / Efficient | Pet-first mage. | Moderate nukes; saves mana for emergencies. | Pet does most of the work; minimal pet heals. | Basic buffs (DS, damage shields, small utility). |
| Balanced / Assist | Balanced mage. | Steady nukes plus pet damage. | Pet is fully buffed and healed when needed. | Summoned utility items and group-friendly buffs. |
| Aggressive / Burn / AE Burn | Offensive conjurer. | Heavy nuking on top of pet DPS; high mana usage. | Pet receives constant support for max uptime & damage. | Damage shields, pet weapons and other tools used aggressively. |
Enchanter (Class 14)
Crowd control specialist with charm, mez and utility. Stances determine safety vs aggression.
| Stance Range | Role Summary | CC (Mez / Charm / Stun) | Damage | Utility & Buffs |
|---|---|---|---|---|
| Passive / Efficient | Defensive controller. | Prioritizes mezzing and keeping adds locked down; charm is limited or safer. | Minimal nuking; very conservative with damage. | Keeps key buffs (haste, clarity, resists) running. |
| Balanced / Assist | Balanced charm/mez. | Active mez and charm usage; strong control of multiple mobs. | Moderate nukes/stuns to support CC and DPS. | Buff coverage remains strong; rune/defensive tools when needed. |
| Aggressive / Burn / AE Burn | Aggressive charmer. | Heavy charm usage for maximum DPS; high-risk, high-reward. | More nukes and stuns; spends mana liberally. | Still provides haste/clarity but focuses on offensive play. |
Beastlord (Class 15)
Hybrid melee / pet / light healer. Stances control pet support vs personal DPS vs healing.
| Stance Range | Role Summary | Damage | Pet Focus | Heals & Utility |
|---|---|---|---|---|
| Passive / Efficient | Support beastlord. | Moderate melee and spell DPS. | Pet is tanky and well supported but not pushed for max damage. | Uses heals and small buffs to keep group stable. |
| Balanced / Assist | Balanced pet/melee DPS. | Sustained melee and spell damage. | Pet gets consistent buffs and occasional heals. | Can spot-heal and provide solid party buffs. |
| Aggressive / Burn / AE Burn | Pet-centric DPS. | High personal and pet DPS; spends mana freely. | Pet is heavily buffed and healed; a major share of total DPS. | Heals are less conservative; best used with an extra healer. |
Berserker (Class 16)
All-in melee DPS. Stances only adjust how reckless their damage is.
| Stance Range | Role Summary | Damage | Defense / Utility |
|---|---|---|---|
| Passive / Efficient | Controlled berserker. | High DPS but with some restraint to avoid constant death. | Relies on gear and basic avoidance; not a tank. |
| Balanced / Assist | Standard berserker. | Very high DPS, frequent big hits and discs. | Assumes decent heal/tank support to survive spikes. |
| Aggressive / Burn / AE Burn | Full send. | Maximum sustained/burst DPS, no regard for survival. | Use when content is trivial or healer is extremely strong. |