Main Page/Bot Stances

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Bot Stance Default Behaviors by Class & Stance

This page explains how each bot class behaves depending on stance. Use this as a quick guide when choosing stances for your group or raid.


Bot Stance Overview

Valid Bot Stances

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Stance ID Namespace In-Game Name Behavior Summary
1 Stance::Passive Passive Won’t initiate combat; very limited offensive casting/abilities. Good for parking bots or pure support.
2 Stance::Balanced Balanced Default “all-around” stance; mixes offense, defense, and casting based on class role.
3 Stance::Efficient Efficient Conserves mana/endurance; prefers lower-cost spells/abilities and safer thresholds.
5 Stance::Aggressive Aggressive Leans into damage and aggro; less conservative with resources.
6 Stance::Assist Assist Focuses on assisting the owner’s current target and supporting their actions.
7 Stance::Burn Burn “Full burn” mode; uses strong nukes, discs and big abilities freely to maximize DPS.
9 Stance::AEBurn AE Burn Emphasizes area-effect damage when safe; very offensive and situational.

Other internal values (like Stance::Unknown (0), Reactive (4), Efficient2 (8)) exist in code but are not used as player-selectable bot stances.

Default Bot Stance by Class

When you first create a bot, it automatically starts in the stance below:

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Class ID Class Name Default Stance ID Default Stance Name
1 Warrior 5 Aggressive
2 Cleric 2 Balanced
3 Paladin 2 Balanced
4 Ranger 2 Balanced
5 Shadow Knight 2 Balanced
6 Druid 2 Balanced
7 Monk 2 Balanced
8 Bard 2 Balanced
9 Rogue 2 Balanced
10 Shaman 2 Balanced
11 Necromancer 2 Balanced
12 Wizard 2 Balanced
13 Magician 2 Balanced
14 Enchanter 2 Balanced
15 Beastlord 2 Balanced
16 Berserker 2 Balanced

You can change a bot’s stance at any time with your usual #bot stance commands (or UI equivalent); the behavior for each class in different stance ranges is summarized below.


Global Bot Behavior

Setting What It Means
Heals How often the bot casts single-target or group heals and at what HP thresholds.
Nukes & DoTs Direct damage and damage-over-time spell usage and priority.
AE Spells Area-effect nukes, rains, mezzes, stuns, slows and debuffs.
Debuffs & Slows How aggressively the bot applies debuffs, slows, snare and hate spells.
Buffs & HoTs Out-of-combat buffs, in-combat buffs, regen/HoT spells and resist buffs.
Cures Use of poison/disease/curse/radiant cures and group cures.
Crowd Control Mez, charm, fear, root and stun usage.
Pet Usage How heavily the bot relies on its pet (if it has one) and whether it heals/buffs it.
Resource Behavior How bots conserve mana/endurance, when they sit/med and when they stop casting.

Stance Ranges (Rule of Thumb):

Stance Range Behavior
Lower stances (Passive / Efficient) More conservative / defensive, prioritize survival and efficiency over damage.
Balanced / Assist Mix of offense and defense tuned to the class' main role.
Aggressive / Burn / AE Burn More aggressive, prioritize damage and proactive spell use over conserving mana.

Warrior (Class 1)

Pure tank. Warriors do not cast spells; their stances mainly affect positioning and aggro style.

Stance Range Role Summary Offense Defense / Utility
Passive / Efficient Standard tanking. Uses melee and basic abilities. Aggro is steady, not extreme. Focuses on staying in melee range, following at moderate distance, and holding a single target.
Balanced / Assist Proactive tank. Uses more aggro tools and disciplines to lock mobs faster. More willing to chase moving targets and maintain front-line position.
Aggressive / Burn / AE Burn Aggressive DPS-tank. Maximizes damage output while tanking, pushes threat hard. Less conservative positioning; best used when over-geared or with strong heal support.

Cleric (Class 2)

Primary healer. Stances change how aggressively the cleric heals, AEs, and uses utility spells.

Stance Range Role Summary Heals Damage / AE Cures & Utility
Passive / Efficient Efficient healer. Uses single-target and group heals at comfortable HP thresholds, conserves mana. Minimal nukes; AE damage is rare or disabled in lower stances. Cures when needed, keeps core buffs up, low-risk playstyle.
Balanced / Assist Main healer / support. Full use of complete heals, fast heals, and group heals; reacts quicker to spikes. Can use AE nukes and stuns when safe; still healer-first. Active curing (single & group), resurrection, and full buff coverage.
Aggressive / Burn / AE Burn Battle cleric. Very responsive heals but less conservative about mana usage. Much more willing to nuke, AE, and contribute DPS while keeping group alive. Uses cures aggressively; will often keep every defensive buff and HoT rolling.

Paladin (Class 3)

Hybrid tank / off-healer. Stances shift between tanking, healing, and light DPS.

Stance Range Role Summary Heals Damage & Aggro CC & Utility
Passive / Efficient Defensive tank. Casts heals on self and group at moderate thresholds; helps backup heal. Focuses on aggro spells (stuns, hate line) more than raw damage. Uses roots/stuns to control adds; buffs defensive stats.
Balanced / Assist Balanced tank / healer. More willing to heal others proactively, including group heals. Good mix of nukes, stuns, and melee; strong aggro generation. Roots/snare used to pin down adds; cures used when needed.
Aggressive / Burn / AE Burn Aggressive crusader. Heals quickly but less concerned with mana efficiency. Maximizes nukes, stuns, and hate spells to burn mobs and lock threat. Frequent stuns and roots; great for small-group trash clearing.

Ranger (Class 4)

Hybrid ranged/melee DPS with light utility. Stances change bow vs melee focus and utility usage.

Stance Range Role Summary Damage Style Utility
Passive / Efficient Conservative DPS / support. Moderate bow and melee use; prioritizes safety and positioning. Will snare and root as needed, keeps basic buffs up, minimal flashy AEs.
Balanced / Assist Balanced ranged/melee DPS. Heavy sustained damage with bow and melee procs. Actively snares, roots, and uses small heals or utility spells.
Aggressive / Burn / AE Burn Max DPS ranger. Pushes bow/melee damage hard, less conservative with hate. Snare/utility mostly in support of burning down targets quickly.

Shadow Knight (Class 5)

Tank with lifetaps, DoTs and strong aggro tools. Stances tune between tanking and DPS.

Stance Range Role Summary Heals & Lifetaps Damage & Aggro CC & Utility
Passive / Efficient Survivability-focused tank. Uses lifetaps mainly for self-sustain at safer HP thresholds. Maintains strong single-target aggro with some DoTs and taps. Snare and fear used carefully; limited AE.
Balanced / Assist Balanced tank / DPS. More frequent lifetaps; better self-healing under pressure. Heavier DoT/nuke usage, strong hate spells. Snare, terror, and AE tools used more often to manage packs.
Aggressive / Burn / AE Burn Aggressive reaper. Spams lifetaps and self-heal tools, spends mana freely. Maximizes DoTs, nukes and AE damage to burn groups of mobs. Fear/snare tools used offensively; best in farm content with strong healer support.

Druid (Class 6)

Healer / caster hybrid. Stances control how much they heal vs nuke and DoT.

Stance Range Role Summary Heals Damage Utility
Passive / Efficient Primary healer. Focus on single-target and group heals; conserves mana. Light nukes/DoTs only when safe. Snare, root, and basic animal/plant debuffs.
Balanced / Assist Balanced heals & nukes. Reliably keeps the group up while dealing damage. Regular nukes/DoTs on primary targets. Utility ports, snares, and debuffs see regular usage.
Aggressive / Burn / AE Burn Nuker druid. Still heals but less conservatively; expects strong backup healing. Heavy nukes and DoTs, including AE when appropriate. Uses snare and debuffs offensively to speed kills.

Monk (Class 7)

Pure melee DPS / light tank. Stances mainly adjust aggression and survivability.

Stance Range Role Summary Damage Defense / Utility
Passive / Efficient Safer DPS / off-tank. Solid sustained DPS with some restraint to avoid over-aggro. Positions smartly, uses avoidance; good for pull-and-park fights.
Balanced / Assist Balanced DPS. Pushes damage harder; may steal aggro if tank is weak. Can off-tank briefly; good for trash clearing.
Aggressive / Burn / AE Burn Maximum DPS. All-in DPS, little regard for aggro; highest risk, highest reward. Best when another player or tank-bot can hold threat safely.

Bard (Class 8)

Song-based support with moderate DPS. Stances decide how much they focus on buffs vs damage.

Stance Range Role Summary Song Focus Damage CC & Utility
Passive / Efficient Buff-focused. Priority on defensive/resist/regen songs. Low direct damage; mostly passive auras. Will mez/charm carefully; keeps group safe.
Balanced / Assist Balanced support/DPS. Mix of defensive and offensive songs. Uses damage songs and procs more often. Reliable mezzing, charming when appropriate.
Aggressive / Burn / AE Burn Offensive maestro. Favors offensive and haste songs heavily. Strong personal DPS via songs and melee. CC is still available but secondary to burning down mobs.

Rogue (Class 9)

Pure melee DPS. Stances adjust how risky their damage output is.

Stance Range Role Summary Damage Defense / Utility
Passive / Efficient Safe backstabber. Strong DPS but with some throttling to avoid ripping aggro. Stays behind the mob, avoids frontal damage when possible.
Balanced / Assist Balanced DPS. Backstabs aggressively; may occasionally spike threat. Minimal utility; relies on others for aggro control.
Aggressive / Burn / AE Burn Glass cannon. Maximum backstab/sustained DPS, no concern for aggro. Best used behind a rock-solid tank and strong healers.

Shaman (Class 10)

Healer / debuffer with strong slows and decent DPS. Stances adjust the mix of these roles.

Stance Range Role Summary Heals Damage & DoTs Debuffs, Slows & Cures Pet Behavior
Passive / Efficient Primary healer / buffer. Focuses on single/group heals and HoTs for party survival. Light DoT usage, mostly on safer fights. Prioritizes slowing and curing over damage. Pet is present but not heavily supported.
Balanced / Assist Balanced shaman. Strong healing plus regular HoTs. Uses DoTs consistently for sustained DPS. Heavy use of slows, debuffs and group cures. Pet receives heals and buffs when needed.
Aggressive / Burn / AE Burn DoT-heavy caster. Still heals but expects backup; uses mana aggressively. Stacks DoTs and may use AE in the right situations. Slows/debuffs applied quickly, then shifts to damage. Pet becomes a meaningful part of overall DPS.

Necromancer (Class 11)

DoT-focused caster with strong pet and utility. Stances adjust safety vs DPS.

Stance Range Role Summary Damage Heals / Taps CC & Utility Pet Behavior
Passive / Efficient Conservative necro. Limited number of DoTs and nukes to conserve mana. Uses lifetaps mainly as emergency tools. Limited snare/fear; focuses on staying safe. Pet does most of the work; minimal pet healing.
Balanced / Assist Balanced necro. Regular DoT stacks on primary targets. Uses taps for sustain, not just emergencies. Snare, fear and utility used situationally. Pet is active and gets buffs/heals as needed.
Aggressive / Burn / AE Burn Max DoT machine. Stacks many DoTs; heavy nuking on burns. Spams taps as another damage/sustain source. Fear/snare used offensively; risky but fast. Pet is fully supported for maximum DPS.

Wizard (Class 12)

Burst DPS caster. Stances govern how hard they nuke and how often they use AE.

Stance Range Role Summary Single-Target Damage AE Damage Utility
Passive / Efficient Conservative nuker. Respects mana; nukes at a controlled pace. AE rarely used; avoids breaking mezzes or overpulling. Occasional snares and evac when needed.
Balanced / Assist Standard wizard. Heavy single-target nukes on main assist target. Uses AE when multiple mobs are safely controlled. Snare, root and evac available when appropriate.
Aggressive / Burn / AE Burn Glass cannon. Maximum burn nukes with little concern for mana economy. Frequent AE usage; best in farm content or with strong CC. More likely to drop big AE spells as part of burn phases.

Magician (Class 13)

Pet-focused nuker. Stances adjust how much they lean on pet vs direct damage.

Stance Range Role Summary Damage Pet Focus Utility
Passive / Efficient Pet-first mage. Moderate nukes; saves mana for emergencies. Pet does most of the work; minimal pet heals. Basic buffs (DS, damage shields, small utility).
Balanced / Assist Balanced mage. Steady nukes plus pet damage. Pet is fully buffed and healed when needed. Summoned utility items and group-friendly buffs.
Aggressive / Burn / AE Burn Offensive conjurer. Heavy nuking on top of pet DPS; high mana usage. Pet receives constant support for max uptime & damage. Damage shields, pet weapons and other tools used aggressively.

Enchanter (Class 14)

Crowd control specialist with charm, mez and utility. Stances determine safety vs aggression.

Stance Range Role Summary CC (Mez / Charm / Stun) Damage Utility & Buffs
Passive / Efficient Defensive controller. Prioritizes mezzing and keeping adds locked down; charm is limited or safer. Minimal nuking; very conservative with damage. Keeps key buffs (haste, clarity, resists) running.
Balanced / Assist Balanced charm/mez. Active mez and charm usage; strong control of multiple mobs. Moderate nukes/stuns to support CC and DPS. Buff coverage remains strong; rune/defensive tools when needed.
Aggressive / Burn / AE Burn Aggressive charmer. Heavy charm usage for maximum DPS; high-risk, high-reward. More nukes and stuns; spends mana liberally. Still provides haste/clarity but focuses on offensive play.

Beastlord (Class 15)

Hybrid melee / pet / light healer. Stances control pet support vs personal DPS vs healing.

Stance Range Role Summary Damage Pet Focus Heals & Utility
Passive / Efficient Support beastlord. Moderate melee and spell DPS. Pet is tanky and well supported but not pushed for max damage. Uses heals and small buffs to keep group stable.
Balanced / Assist Balanced pet/melee DPS. Sustained melee and spell damage. Pet gets consistent buffs and occasional heals. Can spot-heal and provide solid party buffs.
Aggressive / Burn / AE Burn Pet-centric DPS. High personal and pet DPS; spends mana freely. Pet is heavily buffed and healed; a major share of total DPS. Heals are less conservative; best used with an extra healer.

Berserker (Class 16)

All-in melee DPS. Stances only adjust how reckless their damage is.

Stance Range Role Summary Damage Defense / Utility
Passive / Efficient Controlled berserker. High DPS but with some restraint to avoid constant death. Relies on gear and basic avoidance; not a tank.
Balanced / Assist Standard berserker. Very high DPS, frequent big hits and discs. Assumes decent heal/tank support to survive spikes.
Aggressive / Burn / AE Burn Full send. Maximum sustained/burst DPS, no regard for survival. Use when content is trivial or healer is extremely strong.